Gameflip Moving Digital Gaming Goods Network Onto Blockchain

With 2.2 bln global gamers and $109 bln in annual sales , the gaming industry is a growing giant. Of those annual sales, $94.4 bln is derived substantially from the sale of direct-from-publisher digital goods. And gaming is expected to grow healthily as it heads toward a projected $128.5 bln by 2020 . But despite gaming’s meteoric rise, a massive untapped opportunity exists : secure and frictionless transactions of gamer-earned digital goods, the goods that gamers earn or enhance by playing the game. Gameflip believes that a solution to this issue could easily unlock a new market for gaming worth a trillion. Unfortunately, at present, gamer-earned digital goods are relegated to useless waste, leaving gamers empty-handed when they leave a game and the same goes for direct from publisher digital goods. Regardless of how many thousands of dollars and countless hours were spent obtaining the goods, all these items’ value remains locked within the conf...